... Im basicly doing is to let my camera fpsfollow the sphere and fpsorient itself according to the mouse (camera rotates around the ball at a fixed distance) . However the ball seems to flicker/being ...
Exciting, I was able to answer my first question by inverting the transform in the mouse ray-casting code. This code seems to transform obj's position into screen/HUD coordinates... // ...
Can you give me your OS ? This may be the problem. And have you tried that : public Test() { this.MouseEnter += new System.EventHandler(this.event_MouseEnter); t...
My computer needs more than 5 seconds for hiding or showing the cursor. The game continues and after some seconds the cursor disappears (when cursor.hide called). strange Is there a way to hide curs...
current features: * moving camera by moving mouse without of any mouseClick * rotating camera by moving mouse while middleMouseClick * changing height of camera by keyboard ...
... . That call changes the ray depending on where the mouse is. Now the real problem: I have Brume rendering to a panel inside of a form (the brume form, ...
... and implemented it in my code however I can't get my code to select the object beneath my mouse cursor. Instead the ray that comes from the camera is the same no matter where I click with ...
... not the Pipo problem. The UI is displayed correct and I don't know how to get it reacting to the mouse events. Is there any injecting function? Debugging DirectX Direct Input If you’re playing ...
... so you can't assign it : public bool IsMouseInBrume() The method returns true if mouse cursor is located inside the Brume window. What you want to do must be done with the Windows ...