All about the core api and animation, input, sound, effect, collision and physics engines.
You can also post here your feature requests.
Moderator: Brume Dev Team
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- What terrain generation algorithm is the best ?
by Silmaryls on Thu Mar 22, 2007 11:58 am
- 3 Replies
- 3939 Views
- Last post by Silmaryls
on Sat Feb 02, 2008 9:08 pm
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- Brume license questions...
by jeskeca on Fri Feb 01, 2013 1:29 am
- 1 Replies
- 46220 Views
- Last post by jeskeca
on Mon Jul 28, 2014 12:08 am
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- Brume-like toolkit with OpenGL Mac/Windows support...SimpleS
by jeskeca on Mon Jul 28, 2014 12:07 am
- 0 Replies
- 3315 Views
- Last post by jeskeca
on Mon Jul 28, 2014 12:07 am
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- C# Wavefront OBJ loader....
by jeskeca on Fri Feb 01, 2013 2:10 am
- 0 Replies
- 4913 Views
- Last post by jeskeca
on Fri Feb 01, 2013 2:10 am
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- fix for brume massive animation stuttering on win7
by jeskeca on Tue Jan 31, 2012 9:32 am
- 1 Replies
- 2404 Views
- Last post by Silmaryls
on Fri Oct 19, 2012 8:00 pm
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- Game- ready model shops
by Tinlau on Mon Dec 07, 2009 10:22 am
- 0 Replies
- 11663 Views
- Last post by Tinlau
on Mon Dec 07, 2009 10:22 am
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- Problems with BrumeKeyboard
by estu91 on Mon Apr 20, 2009 1:50 am
- 2 Replies
- 2958 Views
- Last post by estu91
on Sun May 03, 2009 2:56 am
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- Problems with Physic Car
by estu91 on Sun Nov 16, 2008 2:33 am
- 3 Replies
- 3376 Views
- Last post by Silmaryls
on Wed Jan 07, 2009 8:50 pm
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- DOT3 Problem
by flopoloco on Mon Jan 05, 2009 3:30 pm
- 1 Replies
- 2469 Views
- Last post by Silmaryls
on Wed Jan 07, 2009 8:47 pm
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- XMesh with multiple alpha materials
by GeneralFailure on Sat Nov 08, 2008 9:29 pm
- 1 Replies
- 2477 Views
- Last post by Silmaryls
on Tue Nov 25, 2008 10:09 pm
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- Compilation problems
by Mekke on Fri Sep 26, 2008 2:07 pm
- 1 Replies
- 2498 Views
- Last post by Silmaryls
on Mon Sep 29, 2008 7:09 pm
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- brume source compilation erros
by matrix_d on Sun Sep 21, 2008 2:16 am
- 1 Replies
- 2449 Views
- Last post by Silmaryls
on Mon Sep 22, 2008 7:42 pm
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- Transparancy & GDI rendered textures
by Bartman on Fri Sep 19, 2008 8:03 am
- 1 Replies
- 2361 Views
- Last post by Silmaryls
on Mon Sep 22, 2008 7:27 pm
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- Hey,why not convert to XNA?
by rubbish on Thu Aug 07, 2008 2:51 am
- 2 Replies
- 2801 Views
- Last post by rubbish
on Fri Aug 08, 2008 2:59 am
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- CollisionShapes out of place
by Rope on Fri Jun 13, 2008 11:55 am
- 3 Replies
- 3217 Views
- Last post by Mast10
on Wed Jul 09, 2008 9:39 am
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- ODE Internal error 2
by Mast10 on Sat Jun 14, 2008 8:23 am
- 1 Replies
- 2393 Views
- Last post by Silmaryls
on Fri Jul 04, 2008 8:16 pm
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- DebugConsole, where do you are?
by horti on Tue Jun 24, 2008 7:04 pm
- 1 Replies
- 2446 Views
- Last post by Mast10
on Mon Jun 30, 2008 11:59 am
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- OutOfVideoMemoryException
by Mast10 on Thu Jun 12, 2008 12:46 pm
- 3 Replies
- 3050 Views
- Last post by Silmaryls
on Fri Jun 13, 2008 3:22 pm
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- Large terrains
by Mast10 on Thu Jun 12, 2008 11:43 am
- 3 Replies
- 3166 Views
- Last post by Silmaryls
on Fri Jun 13, 2008 3:16 pm
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- Bone Animation and 3dsMax
by Mast10 on Wed Jun 04, 2008 10:46 am
- 6 Replies
- 4026 Views
- Last post by Mast10
on Thu Jun 12, 2008 11:39 am
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- Very Very Very slow rendering when adding collissions
by Mast10 on Wed Jun 11, 2008 11:25 am
- 2 Replies
- 2712 Views
- Last post by Silmaryls
on Wed Jun 11, 2008 9:14 pm
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- How to handle HUD sub-pixel alignment?
by jeskeca on Thu Apr 10, 2008 1:25 am
- 2 Replies
- 2603 Views
- Last post by Silmaryls
on Sat May 31, 2008 11:49 pm
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- Light in Brume
by Mast10 on Fri May 30, 2008 1:18 pm
- 1 Replies
- 2198 Views
- Last post by Silmaryls
on Sat May 31, 2008 11:42 pm
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- Flickering
by Matthijs on Fri Apr 25, 2008 8:23 am
- 1 Replies
- 2717 Views
- Last post by Silmaryls
on Mon May 19, 2008 8:20 pm
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- world object location to screen space transform?
by jeskeca on Wed Apr 09, 2008 11:26 pm
- 2 Replies
- 2992 Views
- Last post by Silmaryls
on Mon May 19, 2008 8:17 pm
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- need arbitrary resolution support for windowed mode
by jeskeca on Tue Apr 08, 2008 6:32 am
- 3 Replies
- 2860 Views
- Last post by Silmaryls
on Mon May 19, 2008 8:08 pm
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- Unhandled exception on execution.
by endolaylith on Tue Apr 08, 2008 5:23 am
- 2 Replies
- 2755 Views
- Last post by Silmaryls
on Tue Apr 08, 2008 8:47 pm
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- newbie help with Skybox shading?
by jeskeca on Wed Apr 02, 2008 7:00 pm
- 3 Replies
- 2973 Views
- Last post by Silmaryls
on Mon Apr 07, 2008 8:15 pm
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- First XNA tests...
by Silmaryls on Fri Oct 06, 2006 10:03 pm
- 9 Replies
- 6136 Views
- Last post by Silmaryls
on Mon Apr 07, 2008 8:08 pm
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- A few questions
by Lach on Fri Feb 08, 2008 11:02 pm
- 4 Replies
- 3422 Views
- Last post by Gero
on Thu Feb 14, 2008 2:23 pm
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- Finding out supported resolutions
by Bartman on Wed Jan 16, 2008 9:06 pm
- 3 Replies
- 3063 Views
- Last post by Bartman
on Wed Feb 06, 2008 3:44 pm
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- Litle advice
by MasterTnT on Thu Jan 31, 2008 8:01 pm
- 1 Replies
- 2281 Views
- Last post by Gero
on Sat Feb 02, 2008 2:06 pm
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- AudioEngine
by Gero on Sun Jan 13, 2008 10:02 am
- 2 Replies
- 2523 Views
- Last post by Silmaryls
on Tue Jan 15, 2008 8:53 pm
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- Text Output
by dafreeman on Sat Jan 05, 2008 4:28 pm
- 5 Replies
- 3608 Views
- Last post by Silmaryls
on Thu Jan 10, 2008 7:32 pm
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- Some problems
by Gero on Sat Dec 08, 2007 4:59 am
- 3 Replies
- 2982 Views
- Last post by Silmaryls
on Tue Jan 08, 2008 9:18 pm
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- Animations
by Gero on Mon Dec 31, 2007 4:10 pm
- 2 Replies
- 2541 Views
- Last post by Silmaryls
on Tue Jan 08, 2008 8:56 pm
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- Class BrumeParticleConcentrationProcessor
by Gero on Thu Jan 03, 2008 12:42 pm
- 1 Replies
- 2141 Views
- Last post by Silmaryls
on Tue Jan 08, 2008 8:46 pm
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- Hide and Show Mouse
by dcboy on Sat Feb 17, 2007 9:15 pm
- 5 Replies
- 4904 Views
- Last post by Silmaryls
on Tue Jan 08, 2008 8:44 pm
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- Moving a character to a point
by rubbish on Wed Nov 08, 2006 8:49 am
- 24 Replies
- 15490 Views
- Last post by Silmaryls
on Tue Jan 08, 2008 8:30 pm
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- VS2008, C# 3.5, DX10 ??
by Gero on Thu Jan 03, 2008 12:44 pm
- 1 Replies
- 2264 Views
- Last post by Silmaryls
on Tue Jan 08, 2008 8:26 pm
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- BrumeSound
by Gero on Mon Jan 07, 2008 11:55 am
- 1 Replies
- 2162 Views
- Last post by Gero
on Mon Jan 07, 2008 12:02 pm
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- Stretching a model
by Dizzyka on Wed Jan 02, 2008 9:51 pm
- 2 Replies
- 2647 Views
- Last post by Dizzyka
on Thu Jan 03, 2008 4:46 pm
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- "No_Ob"-Questions
by copyboy on Mon Dec 17, 2007 11:40 am
- 3 Replies
- 2978 Views
- Last post by Bostich
on Thu Dec 20, 2007 11:38 am
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- How to add Meshes "on the fly"?
by Bostich on Sat Dec 08, 2007 9:25 pm
- 5 Replies
- 4398 Views
- Last post by Silmaryls
on Sat Dec 15, 2007 5:29 pm
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- Particlesystem
by Gero on Wed Dec 12, 2007 6:42 am
- 4 Replies
- 3995 Views
- Last post by Gero
on Thu Dec 13, 2007 8:42 am
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- [added in 1.6] Rendering the Engine to a Control
by AFW2006 on Mon Feb 26, 2007 8:07 am
- 9 Replies
- 5855 Views
- Last post by Silmaryls
on Wed Dec 12, 2007 8:39 pm
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- Background picture
by Gero on Thu Dec 06, 2007 10:14 pm
- 1 Replies
- 2226 Views
- Last post by Silmaryls
on Thu Dec 06, 2007 11:15 pm
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- Tiny Collision on Terrain?
by Bostich on Thu Nov 29, 2007 9:46 pm
- 3 Replies
- 2967 Views
- Last post by Silmaryls
on Sun Dec 02, 2007 10:51 am
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- Floating Text in Brume
by Dizzyka on Wed Nov 21, 2007 10:53 pm
- 1 Replies
- 2176 Views
- Last post by Silmaryls
on Tue Nov 27, 2007 9:39 pm
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- video texturing in brume
by sanjay123 on Wed Oct 31, 2007 7:35 am
- 1 Replies
- 2329 Views
- Last post by Silmaryls
on Wed Oct 31, 2007 11:09 pm
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