VS2008, C# 3.5, DX10 ??

All about the core api and animation, input, sound, effect, collision and physics engines.
You can also post here your feature requests.

Moderator: Brume Dev Team

VS2008, C# 3.5, DX10 ??

Postby Gero on Thu Jan 03, 2008 12:44 pm

Hi,

as I can see in your SVN, you have upgraded all your software to bleeding edge.
Is the DX10 renderer optional? Will your engine be useable on WinXP in future?
Do you support the DX9 renderer in future?
User avatar
Gero
Brume user
 
Posts: 27
Joined: Thu Dec 06, 2007 10:11 pm

Re: VS2008, C# 3.5, DX10 ??

Postby Silmaryls on Tue Jan 08, 2008 8:26 pm

Hehe...


As I already posted, the SVN repository is used for Brume's next release. So if you want something stable, better use the CVS image that maps to v1.6.
Anyway !

Yep for VS2008
Yep for .NET 3.5 (may be a problem as you will have to install the new runtime...but not so hard to workaround)
Yep for DX10 !
Yep for DX9 too ... for the next two years at least ! I just don't already know if I will keep the MDX API, the DirectX9 C++ CLI API....or both....
and Yep for Win XP -> I try to keep XP for testing purpose, I always check that Brume works on XP before a release.

But be advised that future work will be focused on DX10 as I use Brume to leverage my own knowledge :wink:
User avatar
Silmaryls
Brume Team Member
 
Posts: 340
Joined: Tue Feb 21, 2006 10:09 pm
Location: Paris - France


Return to Technical discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron