I have a question about the use of light in the Brume Engine.
How do I use a Light to act like the sun. And when the distance between an object and the sun have it become less bright?
Main point is I guess this: When I use a light object (directionalLight or PointLight) how do I make the light less bright? I tried to set the alpha-setting to about 50, but that doesn't do a thing. Where-ever I place the character the light is always the same brightness. Also if I where to place the light object above the character the bottom gets lighted to . Which off course is quite odd. I used the light tutorial you have on the site but results are the same. Could you maybe paste a piece of code which shows how to create a light that is A: Not intirely White (when Diffuse = Color.FromARGB("some aplha value", Color.White);) B: Creating a shadow of the object it is shining upon.
If anything is unclear please say so.
Thanks in advance, Matthijs.