Hi all,
I've got a question about the collisionshapes used in brume. It seems that for some reason it misplaces the collisionshape according to the mesh of a certain terrain I'm using.
So I was wondering of there is no fix for this problem, is there a way to get the position of the collisionshape of that mesh and then place the collisionshape where it belongs.
Greetings, Rope.
P.S. I tried this with several terrains and the collisionshapes from all the different meshes, and the all seem to be off with the same distance from the mesh.