A while back I wrote a Wavefront .OBJ file loader in C#, which I use in my Brume-based game prototype... I'm posting this here in case someone might find it useful..
I know OBJ isn't the best file format to be using for games or loading into game engines, but they are very compatible and easy for working with in the prototype stage.
http://dj1.willowmail.com/~jeske/Projec ... ObjLoader/
If you're interested in this, you might also be interested in the changes required to get that into Brume. In my Brume fork I made a "BrumeMesh_Obj2" mesh-type which derives from a new BrumeMeshMulti which is in-between BrumeMeshSimple and BrumeMeshComplex (aka, it has multiple materials, but no animation). I'm not sure if this is better than just using BrumeMeshComplex with a single animation frame, but it was a bit easier for me to get working. Happy to put this out there if anyone is interest, but my fork isn't exactly in a neat and tidy state.