Ok moved to Technical Discussion Forum
Now cuicui as you already know, we have a lot of work to achieve.
First I will make you Moderator of the Pipo Forum cause you have some components to finish
I'm sure that people will help you to find new, hard to code, full of functionnnalities components...
Now on the engine itself, we are actually working on Shaders implementation (Vertex & Pixel). In the same time, I am keeping an eye on XNA beta but as I said in
that post...we will have to wait for a more finalized release.
Ah yes : and we are also evaluating ODE implementations to find the best for TriMesh handling with not too much memory leaks....to be continued...[/url]