Dear Brume Users,
I am building a game in which a squirel gets to snowboard from a mountain.
The mountain im using is a BrumeLightenedObject with physics and collission.
By now Im testing the game with a sphere rolling down the mountain.
What Im basicly doing is to let my camera fpsfollow the sphere and fpsorient itself according to the mouse (camera rotates around the ball at a fixed distance) .
However the ball seems to flicker/being drawn a little ahead and then being drawn at its original position again.
Has this something to do with the way I am using the camera or is this an ODE issue?
Regards,
Matthijs