I know there isn't any activity here, and I doubt anyone is using the old Brume 1.6 from years ago... However, in case someone is....
I dusted off an old Brume-based prototype and it had a horrible jittery render on windows7. The same thing happened with the Brume demos. Eventually I tracked it down to something wrong with the way AvgStatTimer is using performance counters to compute inter-frame elapsedTimeMs. I didn't debug to figure out exactly what is wrong with them, but computing inter-frame time with (DateTime.Now - lastFrameTime).TotalMilliseconds fixed the problem.... FYI in case anyone cares..