Version of Ode ?

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Version of Ode ?

Postby MoDDiB on Mon Nov 20, 2006 5:08 pm

I can't compile The Brume source code because I don't have the reference to Ode but what verison of Ode do you use exactly ?

Moreover : thanks for your work !
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Postby Silmaryls on Mon Nov 20, 2006 8:53 pm

Hi !

In fact you have to use the ode.dll provided with Brume (it's located in Brume_1.4.zip on sourceforge.net).
Just add it to your project's references as you did for the brume.dll.

ode.dll is a C++.NET wrapper around ODE 0.7 (you can learn more here) and you don't need anything else to enable physics in Brume.

Thank you and good luck !
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Postby MoDDiB on Tue Nov 21, 2006 9:40 am

Thanks guy!
Now I want to transform a complex .X model into a physic object.
I'll try to loop through each vertices of the model and attach a little physic object.
Does someone here still do that ?
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