Little Starter Kit

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Little Starter Kit

Postby MoDDiB on Sun Apr 01, 2007 10:15 am

I've created a little starter kit to explain the basis of 3D game programming to friends so I give it now to all Brume users .
There's a lot of things to improve ( particle system not efficient at all for instance )
There's no comments may be I will update but for the moment I don't really have the time.
It use free Models and textures found on internet ( turbosquid and irrlicht skybox)

You can d/l it here : http://jean.esteves.free.fr/Brume/TestBrume.zip
Here's a screen :

Screenshot_2007_04_01__11_56_06_468.jpg
MoDDiB
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Postby rubbish on Sun Apr 01, 2007 1:35 pm

Well~~
Looks perfect!Cool man~ 8)
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Postby Silmaryls on Sun Apr 01, 2007 10:20 pm

Really nice MoDDiB !

Thanks.

I have just an advice for the spaceship : you should use some lighting.
Lighting is very important in 3D because it can give you more object depth.

So if you add a directional light in GameInit :

Code: Select all
BrumeDirectionalLight light = new BrumeDirectionalLight(this, "SomeLight", new BrumeVector(-1, -1, -1), new BrumeVector(-1, 1, 1), Color.LightSteelBlue);
light.Enabled = true;
light.Update();


And if you changes the ship's Ambient light in the Player class :

Code: Select all
_shipObject.Childs[0].RenderStates.UseOwnAmbientLight = true;
_shipObject.Childs[0].RenderStates.AmbientLight = Color.Black;


It can give you better result :

Image

You should even try to add some specular lighting to make it look like metal.


But even without it, it's a really good starter kit. :wink:
Good job !

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Postby MoDDiB on Tue Apr 03, 2007 9:03 am

Yeah I forgot the light thank you :)
I' ll add it , the specular and some comments when I ll have the time !
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Posts: 83
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