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Postby MoDDiB on Mon May 14, 2007 12:18 pm

I tried it again and I don't have any problem : try to add frustum.jpg to the internal directory.

Otherwise : what brume.log says ?
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Postby Silmaryls on Mon May 14, 2007 4:25 pm

I tried it at work 6 hours ago and it worked !
I went through the level and loose :lol: (I really like the zoom feature. MoDDiB do you intend to add an "angle switch" option ?)

So....was it changed ? If not it may be a SDK version problem ?

Rubbish : what does le log say ?


You can also try this :
1. delete "brume.log" file
2. run "FunTD.exe"
3. check if the brume.log file exists.

If it exists the problem is in the game or in Brume. If it does not exist it's an SDK problem or worst.
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Postby MoDDiB on Mon May 14, 2007 7:55 pm

Yeah an angle switch will be available in the future but as you can see there's a lot of things to do and it's not a priority :)
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Postby rubbish on Tue May 15, 2007 1:53 am

I tried it again.
The brume.log existed.


Code: Select all
ERROR  - FunTDForm: Brume error : System.Reflection.TargetInvocationException: has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at RTSEngine.PhysicMap.AddMapEntity(MapEntity pEntity)
   at RTSEngine.Entities.MapEntity..ctor(PhysicMap pMapOwner, BrumeVector pPosition)
   at RTSEngine.Entities.RedThing..ctor(Brume pBrume, PhysicMap pMapOwner, BrumeVector pPosition)
   
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
   at RTSEngine.Utils.TypeInvoker.InvokeConstructor(String pTypeName, Object[] pParameters)
   at RTSEngine.MapDocument.CreateEntities(XmlNodeList pLstEntities, PhysicMap pMap)
   at RTSEngine.MapDocument.GetPhysicMap(String pMapName)
   at FunTD.FunTDForm.GameInit()
   at Brume.Brume.BrumeInit()
   at Brume.Brume.Play()
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Postby MoDDiB on Tue May 15, 2007 10:18 am

It's really strange because we don't have this problem : what's your OS ?
and you language OS ?

Here's a fix for this exception hope you won't get a new one !
http://jean.esteves.free.fr/NetStorm/RTSEngine.dll
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Postby rubbish on Tue May 15, 2007 3:37 pm

Code: Select all
ERROR  - FunTDForm: Brume error : System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at RTSEngine.GameLogic.GameMap..ctor(PhysicMap pPhysicMap)
   at FunTD.FunTDForm.GameInit()
   at Brume.Brume.BrumeInit()
   at Brume.Brume.Play()


Here is the log.

My OS is Chinese XP
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Postby MoDDiB on Tue May 15, 2007 3:46 pm

Really don't understand how it is possible...

new Fix : http://jean.esteves.free.fr/NetStorm/RTSEngine.dll
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Postby lazy on Tue May 15, 2007 3:53 pm

also error on my computer:
-2005530516 (D3DERR_INVALIDCALL)
in Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, IntPtr renderWindowHandle, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
in Brume.DirectX9GraphicApi.InitEngineMode(BrumeInitStates initStates)
in Brume.Brume.BrumeInit()
in Brume.Brume.Play()

win 2003 , chinese version
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Postby MoDDiB on Tue May 15, 2007 4:29 pm

mm lazy your problem comes from DirectX I think : you don't have problem with brume tutorials ?
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Postby Silmaryls on Tue May 15, 2007 6:49 pm

Just to be sure...MoDDiB : you compiled the exe in Release mode ?
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Postby MoDDiB on Tue May 15, 2007 7:05 pm

Dlls and .exe were in release :/
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Postby rubbish on Wed May 16, 2007 1:31 am

LoL

Great!And how to play... :lol:
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Postby MoDDiB on Wed May 16, 2007 11:34 am

The gameplay isn't complete for the moment ... you just have to build tower and kill most monsters you can :)
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Postby rubbish on Wed May 16, 2007 4:19 pm

Really?
I can't see any monsters...
But maybe I can see the tower shooting.
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Postby MoDDiB on Wed May 16, 2007 6:53 pm

MMMmmm what is happening on your computer is really strange..
Does the map you see look like on the video ?
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